Teos Abadía is a Colombian-American freelance author and developer working with Wizards of the Coast, Penny Arcade, Dwarven Forge, Hasbro, and several organized play programs. Teos was a primary author on the Acquisitions Incorporated D&D book and on the vast Dungeon of Doom and Caverns Deep adventures for Dwarven Forge. Board game work includes the recent HeroQuest game relaunch. Blogging at Alphastream.org, Teos shares knowledge and advocates for diversity and better industry pay. Reports that he was created by tinker gnomes in a device powered by space hamsters are incorrect… it leaves out the important role played by flumphs.
Wolfgang Baur is the founder of Kobold Press, its publisher, and general go-to kobold. He enjoys Gothic architecture, Norse mythology, and Seattle coffee to an alarming degree, and Wolfgang is the author of the Midgard and Dark*Matter campaign settings, contributor to the Tome of Beasts and Creature Codex monster books for 5th Edition D&D, co-designer for Hoard of the Dragon Queen, and a contributor to Ghosts of Saltmarsh.
Wolfgang remembers print magazines fondly, having edited Dragon, Dungeon, and Kobold Quarterly. He lives in an impenetrable set of warrens near Kirkland, Washington.
Bill hails from the Land of One Cloud, Seattle, WA. Bill has played RPGs and tabletop games since 1981, the year he first experimented with D&D and was subsequently possessed by demons, exactly as his mother had predicted. He's honored to spend his days working as a producer for the D&D team at Wizards of the Coast. Prior to joining Wizards, Bill spent 20 years in the United States Army as a combat medic, retiring as a First Sergeant. He also worked in healthcare administration for the Dept. of Veteran's Affairs and several local nonprofits. In his limited spare time Bill enjoys writing, consuming media of all sorts, and doting on his dogs- Sancho Panza (Mildly Concerned Pug), and Kizzy (Perpetually Excited Frenchie).
Adam Bradford (aka BadEye) is the Chief Development Officer at Demiplane, founder of D&D Beyond, and a catalyst in the TRPG space. He started gaming at age five with The Legend of Zelda, but his first love has been tabletop roleplaying for three decades. Adam lives in Huntsville, Alabama with his wife, two sons, and two rescued dogs. You can find Adam on Twitter (@BadEyeAdam).
Levi is the owner, creative head and writer at Planet X Games. He’s been roleplaying for over 30 years and is still just as enamored with it as he was when he was 13. In addition to the many titles he has authored at Planet X, Levi has written for Frog God Games, Necromancer Games and several other companies in the hobby. He loves grindhouse flicks, really crappy movies, old comics, horror mags and was most recently seen taking back his nightclub from the villainous Willie Green and the crooked LA cops that tried to frame him. You can find him at @it_came_from_beyond_planet_x on Instagram.
David M. Ewalt is an award-winning journalist and an authority on the intersection of games and technology. He is author of the books "Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It" and "Defying Reality: The Inside Story of the Virtual Reality Revolution." Find out more at davidmewalt.com.
Alyssa Faden has been a professional cartographer and GenCon panelist since 2012. She is best known for her incredible cityscapes and stunning details, often inviting viewers of her creations to see stories-within-stories for years after. Her clientele includes Monte Cook Games, Kobold Press, Profantasy Software, Gygax Magazine, Golden Goblin Press, Troll Lord Games, and Frog God Games. Her style is unique and self-taught, with influences from the lovely ink work from such greats as Jeff Laubenstein and Jeff Easley. She is a long time Blue/Red box gamer with a passion for tabletop gaming and game mastering, and these decades of imagination and storytelling come through in her artwork.
Matt Finch is generally credited as the inventor of the \"retro-clone\" method of reproducing early-edition rules directly using the Open Game License. He is the author of a host of RPG books, including The Tome of Adventure Design (Frog God Games), Pod Caverns of the Sinister Shroom (Expeditious Retreat Press), The Borderland Provinces (Necromancer Games and Frog God Games), Swords & Wizardry, OSRIC (initial author), Spire of Iron and Crystal, the Quick Primer for Old School Gaming, Demonspore, Rogues in Remballo, Tomb of the Iron God, and Grimmsgate. Matt has also contributed to Rappan Athuk (Frog God Games and Necromancer Games), Quests of Doom, Fifth Edition Foes, written numerous articles for Knockspell Magazine, and edited several published products such as Razor Coast, Fane of the Fallen, and The Northlands Saga.
Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with over thirty novels and countless games published to date, which have won dozens of honors. His recent work includes the new Dungeons & Dragons: Endless Quest books, Halo: Bad Blood, and Minecraft Dungeons: Rise of the Arch-Illager, plus work on the Biomutant video game and the Shotguns & Sorcery roleplaying game based on his novels. He lives in Beloit, Wisconsin, with his wife and five children, including a set of quadruplets. For more about him and his work, visit Forbeck.com.
Luke has been role-playing for over 45 years, but he had an unfair advantage as he is the son of Gary Gygax and gaming is deeply rooted in his DNA. He playtested many iconic AD&D modules, such as Against the Giants and The Drow series as Otis the Ranger. And then The Lost Caverns of Tsojcanth, The Lost Temple of Tharizdun, Beyond the Magic Mirror and more as Melf. Luke co-authored GW1 (Legion of Gold), created Bullywugs and Vapor Rats as well as the spells Melf's Acid Arrow and Melf's Minute Meteors before graduating middle school. He co-authored The Lost City of Gaxmoor with his brother Ernie and has published three modules in his World of Okkorim setting. Luke enlisted in the Army as an Infanrtyman in 1989, deployed to Iraq twice and is currently serving on active duty as a Major in the California Army National Guard.
Best known for C2: Ghost Tower of Inverness, Allen Hammack has contributed to over 100 products as author, designer, editor, or developer. He writes often on using myths and legends of the world in gaming: three books on the subject, the Viking Gods boardgame, and was a chief editor of Dungeon Masters Guide and Deities & Demigods during the five years he served at TSR. Hired by Gary Gygax, Allen was Manager of Designers during the "Golden Era" of TSR. Allen has degrees in chemistry and computer science and enjoys acting in local theater. Allen also wrote I9: Day of Al-Akbar, and contributed to A1-A4: The Slave Lords and games including Top Secret, Top Secret: New World Order and Boot Hill. Favorite Introduction: By Dragonlance co-author Tracy Hickman to Margaret Weis-- "Allen is the man who taught me how to write."
LaTia's first visit to GameholeCon in 2018 set her on a path through the world of Dungeons and Dragons that would lead her to some incredible places. Three years later, she has contributed writing to the DM's Guild and D&D Beyond, served as one of the Community Managers of the D&D Adventurers League team, joined the cast of the D&D stream Rivals of Waterdeep, and has finally settled as the Community Relations Coordinator for Monte Cook Games. She also sits in the writer's room for GameholeCon's Border Kingdom series of adventures. When working behind the screen, LaTia prefers to introduce new players (especially children) to roleplaying games and is willing to run just about anything. You can find her across the internet (but especially on Twitter) at @LaTiaJacquise.
Chris Lindsay is a Product Marketing Manager for Dungeons & Dragons at Wizards of the Coast where he works with the larger team to produce and market the tabletop RPG, and has been integral to the success of the fifth edition of the game. He is the architect for the Dungeon Masters Guild, and manages content creation for the D&D Adventurers League.
For the past two decades Tom Lommel has applied his special blend of wry wit, gaming experience, and improv skills to celebrating the best of tabletop culture. Whether it's shepherding a community of GMs and players on Monte Cook's Malhavoc Press forums in the 3E days, running a 5E campaign streamed on Saving Throw for two years, or creating the bloviating grognard character Bill Cavalier, the Dungeon Bastard, Tom believes in the power of RPGs to entertain, inspire, and unite. Tom was an Industry Insider Guest at Gen Con 2013, spent 10 years as the marshal of NASCRAG (the oldest independent tournament at GenCon), and has attended GameHoleCon since its founding. Outside the gaming sphere, you may have seen him in a variety of television roles and national commercials.
James Lowder is the author of the bestselling, widely translated dark fantasy novels Prince of Lies and Knight of the Black Rose; short fiction for such anthologies as Shadows Over Baker Street; comic book scripts for Image, Moonstone, and DC; and RPG material for TSR, White Wolf, and Chaosium. As an editor, he has directed novel lines or series for both large and small publishing houses, edited nearly two dozen anthologies, and currently serves as Chaosium’s executive editor. His work has received six Origins Awards and two ENnie Awards, and been a finalist for the International Horror Guild Award and the Stoker Award.
After playing his first D&D game at the age of six at Gen Con, he became enamored with role-playing games. He has worked on products for every edition of Dungeons and Dragons and written too many adventures for organized play campaigns to count. He has administered several Organized Play campaigns and is currently the Content Managers for the D&D Adventurers League. Greg has written for Wizards of the Coast, Dragon and Dungeon Magazines, Fantasy Flight Games' Midnight setting, Raging Swan Press, Schwalb Entertainment, and Kobold Press, among other companies. Some of his most recent contributions include Adventures from the Potbellied Kobold, Knuckleheads & Other Such Curiosities, and his regular Trapmaster series for Kobold Press.
Mike Mearls has spent over 20 years as a game designer, working primarily on tabletop RPGs. He led the creation of 5th edition D&D and played a critical role in the development of 4th edition. Aside from D&D, he designed the Iron Heroes RPG and worked on a variety of other games, including Unknown Armies, Feng Shui, and Hunter: the Reckoning. His board game work includes Castle Ravenloft, Betrayal at Baldur's Gate, Axis & Allies & Zombies, and Dungeon Mayhem.
Rick has been the President of Chaosium since 2015 and a gamer since 1977. He loves collecting games as well as playing them. He started out in the industry doing layout, and enjoys getting out of print material back into print. His favorite games include RuneQuest, Call of Cthulhu, Stormbringer, Third Reich, Civilization, and Star Fleet Battles.
Marc Miller is an award-winning game designer with experience reaching back forty years. He playtested John Hill’s original Squad Leader; he once slept overnight in Jim Dunnigan’s office; he (well, his company) published a game by Gary Gygax. He designed one of the Europa Series games. He once won a Hunt For Red October naval miniatures game refereed by Tom Clancy. He designed the best-selling science-fiction role-playing game of all time. Marc was the second role-playing game designer inducted into the Adventure Gaming Hall of Fame (Gary Gygax was the first), and his role-playing game Traveller is in the Hall of Fame in its own name. Did we mention he was a founding member of the legendary Game Designers’ Workshop? Marc lives in Illinois with his wife Darlene (who, by the way, is an industry insider in her own right).
Host of GMTips, Story Coach, professional Dungeon Master, DM of Sirens. Sirens: Battle of the Bards 5e Campaign and setting thebardbook.com
Stefan Pokorny is a fine artist and former art teacher who began running 1st edition D&D games around the tender age of 14 years old. In 1996, he founded Dwarven Forge, a Miniatures Terrain company that started slowly but would go on to fund many hugely successful Kickstarter campaigns. He has run his “Theatrical” D&D games at various conventions, including GameHole Con, Gary Con, ConnectiCon, and many others. He has been featured in several documentaries: The Dungeons and Dragons Experience by Jesse Spiro and Enter the Dungeon by Richard DiNardo. In 2016 he was the subject of Josh Bishop’s Documentary Film: The Dwarvenaut (now available on Netflix). Due to the success of The Dwarvenaut, he has been mentioned or has been the subject of articles in Forbes, New York Magazine, NY Daily News, The Brooklyn Paper, The Brooklyn Ink, DNA-info New York and has been invited to talk at the Barney School of business, and AOL talks. He is the original creator of the fantasy world of Mythras and the City of Valoria. With the help of others, he has put forth the module: Tapestry of Deceit and published a book of Cartographic Maps and Dungeons. His latest ongoing project is to release the Mythras Campaign sourcebooks to the world, and to co-star in an upcoming TV project called Destination Fantastic!
Philip Reed is constantly smashing his face against deadlines, which wouldn't be such a terrible thing if deadlines weren't quite so sharp and painful. With credits throughout the game industry as an author, artist, layout monkey, editor, publisher, designer, and playtester, Philip definitely sunk more points into skills than common sense. Philip writes about toys at his blog and annoys as many people as possible through Twitter.
Jeff Richard is the Creative Director of Chaosium Inc and Chair of the Chaosium Board. An award-winning game designer, Jeff led the creation of the new edition of RuneQuest, and is part of the teams designing the new edition of Pendragon, bringing back the classic boardgames of White Bear and Red Moon and Nomad Gods, and various other sundry things. A native of the Bay Area, for the last 14 years Jeff has lived in Berlin, Germany with his wife and two children, and now lives at the foothills of the Rocky Mountains.
Jeffrey Talanian, publisher and game designer for North Wind Adventures, started playing Dungeons & Dragons in 1981. From 2005 to 2008, Jeff had the opportunity to develop several Castle Zagyg projects under the guidance of his friend and mentor, E. Gary Gygax (R.I.P.). These days, Jeff’s focus is on the RPG he authored, the ENnie nominated HYPERBOREA RPG. For more information, please visit www.hyperborea.tv.
Elisa Teague is the Senior Producer of Roleplaying Games at Renegade Game Studios, and she is a game and event designer with 20 years in the tabletop games industry. With experience in for many areas of game manufacturing, such as game development and design, pre-production design and layout, art direction, game production/manufacturing, she has worked on over 100 game titles. She is lead author and producer of the G.I. Joe, Transformers, and Power Rangers Roleplaying Games, an author on D&D's Tasha's Cauldron of Everything, designer of the Wardlings 5e RPG, Geek Out!, Kingdom Hearts Talisman, and Lions and Tigers and Bears, Oh My!, a lead designer on Betrayal at House on the Hill: Widows Walk, has written many adventures and Epics for D&D for AL, Gary Con, and Gamehole Con, and is the lead author of "Girls on Games: A Look at the Fairer Side of the Tabletop Industry," which has helped pave the way for inclusivity in games.
Monica Valentinelli is an author and narrative designer who writes about magic, mystery, and mayhem--sometimes all three. For more about Monica and her upcoming publications, including new games such as Hunter: The Vigil 2nd Edition and her DMsGuild.com releases, visit her website at https://www.booksofm.com.
Bill is an industry veteran who has published or written over 200 titles for roleplaying games over the past 17 years. He founded Necromancer Games in 1999 (with Clark Peterson) and released the very first third party publication for 3rd Edition Dungeons and Dragons (The Wizard's Amulet). Subsequently, Necromancer formed one of the main legs of Sword and Sorcery Studios (along with White Wolf, Monte Cook Games and Fiery Dragon) that was one of the largest producers of roleplaying materials during the 3.0-3.5 era. In 2010, Bill started Frog God Games (as CEO), along with Matt Finch and Greg Vaughan. Since its founding, Frog God has produced over 120 high quality titles. Bill's convention games are infamous in that they a) are always at night, b) encourage drinking, and c) have tremendously high fatality rates of characters.
Rob Wieland is an author, game designer and professional nerd. He is most well-known for his work with Geek & Sundry, his game design on Shadowrun, Star Wars Saga Edition, Firefly RPG, CAMELOT Trigger and Save Game. Other projects include work on Star Trek Adventures, Pugmire, Deadlands, Night's Black Agents and 13th Age. He is the host and GM of the Theatre of the Mind Players livestream. He lives in scenic Milwaukee, Wisconsin with his wife and daughter, both of whom will be far better suited for the apocalypse with their skill sets.
Toni Winslow-Brill is a sassy supermom by day and a villainous, elven half-dragon by night, prowling the frosty reaches of Superior, Wisconsin. Toni’s most recent authored, published project is Candlekeep Mysteries for D&D 5th edition. When not navigating as the Director of Research for a mergers and acquisitions firm, she works for Baldman Games as a project lead, editor, and freelance writer.
Spawned in the fires of California in the time of disco and bell-bottoms, Travis Woodall now calls the soggy Pacific Northwest his home. Having played more systems than he can count from about twelve years of age, D&D has always been the game he has inevitably been drawn back to. Though he is usually found slumped lifelessly in front of his computer among a sea of empty beer bottles, Travis is also known to enjoy reading, writing, and on rare occasion, spending time with his wife, his son, and his daughter.
Gamehole Con has quickly become one of the premier shows in the world for gaming industry insiders and designers. Each year, we assemble a very real "who's who" of tabletop gaming. Our attendees have become accustomed to having the chance to meet gaming luminaries and being able to rub elbows with the very best Guests gaming has to offer. This year is no different. We are excited to once again be the place where gaming insiders come to play games. Check out this amazing list of Guests!