Gamehole Con is proud to display this list of our 2022 Special Guests!

Teos Abadia

Teos Abadía is a Colombian-American freelance author and developer working with Wizards of the Coast, Penny Arcade, Dwarven Forge, Hasbro, and several organized play programs. Teos was a primary author on the Acquisitions Incorporated D&D book and on the vast Dungeon of Doom and Caverns Deep adventures for Dwarven Forge. Board game work includes the recent HeroQuest game relaunch. Blogging at Alphastream.org, Teos shares knowledge and advocates for diversity and better industry pay. Reports that he was created by tinker gnomes in a device powered by space hamsters are incorrect… it leaves out the important role played by flumphs.


Peter Adkison

Peter Adkison graduated from college in 1985 and began his career as a rocket scientist at The Boeing Company. In 1990 Adkison founded Wizards of the Coast (WotC). During his time as CEO, WotC published Magic: The Gathering, acquired Dungeons & Dragons, and brought Pokemon trading cards out of Japan. Adkison sold WotC to Hasbro in 1999, where he served until his departure in 2001. In 2002 he acquired Gen Con again, which he still owns.

From 2005 - 2011 Adkison ran Hidden City Games, the publisher of Bella Sara, one of the best-selling girls' trading card games ever published.

In 2012 Adkison went to film school. His current project, Chaldea, is a fantasy story created in fiction, comics, and film. In 2022, Adkison stepped in as executive producer for GenConTV, Gen Con's twitch channel.


Justice Arman

Justice Ramin Arman is a Senior Game Designer for the official Dungeons & Dragons team at Wizards of the Coast. Previously, Justice worked as a writer and producer for Beadle & Grimm's, as well as a freelance game designer for MCDM, 2C Gaming, and other respected tabletop gaming companies. You can find him cooking delicious Iranian dishes and talking about D&D over on Twitter @justicearman.


William Benham

Bill hails from the Land of One Cloud, Seattle, WA. Bill has played RPGs and tabletop games since 1981, the year he first experimented with D&D and was subsequently possessed by demons, exactly as his mother had predicted. He's honored to spend his days working as an associate producer for the D&D team at Wizards of the Coast. Prior to joining Wizards, Bill spent 20 years in the United States Army as a combat medic, retiring as a First Sergeant. He also worked in healthcare administration for the Dept. of Veteran's Affairs and several local nonprofits. In his limited spare time Bill enjoys writing, consuming media of all sorts, and doting on his dogs- Sancho Panza (Mildly Concerned Pug), and Kizzy (Perpetually Excited Frenchie).


Peter Brett

Peter V. Brett is the internationally bestselling author of the Demon Cycle series, which has sold more than three and a half million copies in twenty-seven languages worldwide. Novels include The Warded Man, The Desert Spear, The Daylight War, The Skull Throne, and The Core. His new novel, The Desert Prince, book 1 in the Nightfall Saga, published worldwide August 2021. He lives in Brooklyn. petervbrett.com Instagram: @pvbrett Twitter: @PVBrett Facebook.com/PVBrett


Banana Chan

Banana Chan is a Cantonese Canadian game designer, writer and publisher living in the US. They are the owner of a small board game and RPG publishing company called Game and a Curry. Her latest work has been on Suburban Consumption of the Monstrous, An Exquisite Crime, Jiangshi: Blood in the Banquet Hall, Scooby-Doo: Betrayal at Mystery Mansion, Van Richten’s Guide to Ravenloft and Pathfinder: Dark Archive. She loves lasagna and hates Mondays. You can find them on Twitter and Instagram @bananachangames and on TikTok @banana.chan.games


Levi Combs

Levi Combs is the owner, publisher and creative head at Planet X Games. He is a lifelong gamer, RPG enthusiast and is just as stoked about role playing games and all those funny little dice as he was in the summer of 1983 when he first got his hands on a copy of the D&D red box (you know the one!). You can find him on Instagram at it_came_from_beyond_planet_x, on Twitter PlanetXGamesCo and on Facebook at Planet X Games.


David "Zeb" Cook

David "Zeb" Cook is a very former designer from the heyday of TSR in the 80's and 90's, responsible for 2E AD&D, Oriental Adventures, Planescape and more., He transitioned to video games in the 90's and worked n more stuff like Fallout 2, City of Villains, and Elder Scrolls Online. He is now transitioning to retirement.


Monte Cook

Monte Cook has written hundreds of roleplaying game products, along with numerous short stories, novels, nonfiction titles, and comic books. He is probably best known for his work on such notable titles as Planescape, Ptolus, the 3rd Edition of Dungeons & Dragons (which he codesigned with Jonathan Tweet and Skip Williams), Arcana Evolved, and of course Numenera, Invisible Sun, Stealing Stories for the Devil, and the Cypher System. He is a cofounder of Monte Cook Games, and serves as lead designer and creative director.


David Ewalt

David M. Ewalt is an award-winning journalist and an authority on the intersection of games and technology. He is the Editor in Chief of Gizmodo, and is author of the books "Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It" and "Defying Reality: The Inside Story of the Virtual Reality Revolution." Find out more at davidmewalt.com.


Alyssa Faden

Alyssa Faden has been a professional cartographer and GenCon panelist since 2012. She is best known for her incredible cityscapes and stunning details, often inviting viewers of her creations to see stories-within-stories for years after. Her clientele includes Chaosium, Monte Cook Games, Kobold Press, Profantasy Software, Gygax Magazine, Golden Goblin Press, Trolllord Games, and Frog God Games. Her style is unique and self-taught, with influences from the lovely ink work from such greats as Jeff Laubenstein and Jeff Easley. She is a long time Blue/Red box gamer with a passion for tabletop gaming and game mastering, and these decades of imagination and storytelling come through in her artwork.


Matt Finch

Matt Finch is generally credited as the inventor of the "retro-clone" method of reproducing early-edition rules directly using the Open Game License. He is the author of a host of RPG books, including The Tome of Adventure Design, Pod Caverns of the Sinister Shroom (Expeditious Retreat Press), The Borderland Provinces (Necromancer Games and Frog God Games), Swords & Wizardry, OSRIC (initial author), Spire of Iron and Crystal, the Quick Primer for Old School Gaming, Demonspore, Rogues in Remballo, Tomb of the Iron God, and Grimmsgate. Matt has also contributed to Rappan Athuk (Frog God Games and Necromancer Games), Quests of Doom, Fifth Edition Foes, written numerous articles for Knockspell Magazine, and edited several published products such as Razor Coast, Fane of the Fallen, and The Northlands Saga.


Matt Forbeck

Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with over thirty novels and countless games published to date. His latest work includes Biomutant, the Marvel Multiverse Role-Playing Game, and the Shotguns & Sorcery 5E Sourcebook based on his novels. He lives in Beloit, WI, with his wife and a rotating cast of his college-age children. For more about him and his work, visit Forbeck.com.


Andrew Gaska

The 2020 and 2021 ENnie and UKGE Award-winning settings and adventure writer for Free League Publishing’s ALIEN Role-Playing Game, Andrew is a narrative director, designer, and sci-fi author with twenty years of industry experience. He is the lead writer for Nightfall Game’s Terminator Role Playing Game the Creative Director on Magnetic Press Play's WEG Carbon Grey RPG. Outside of gaming, Andrew's prose, graphic novel, and franchise consultant works include Predator, Planet of the Apes, and Choose Your Own Adventure. For seventeen years he was a consultant for Rockstar Games on titles such as Grand Theft Auto and Red Dead Redemption. Known as Drew to his friends and co-workers, Andrew lives beneath a pile of action figures with his glutenous feline, Adrien.


Shanna Germain

Shanna Germain has worked as a writer and editor for more than 30 years, and has myriad books, hundreds of short stories, and other works to her name. Over the years, she has won numerous awards for her work, including multiple ENnie and Origin Awards, the C. Hamilton Bailey Poetry Fellowship, and the Rauxa Prize for Erotic Poetry. The co-owner and managing editor of Monte Cook Games, Shanna's recent books and games include No Thank You, Evil!, Predation, As Kinky as You Wanna Be, The Lure of Dangerous Women, and The Poison Eater. Visit her at www.shannagermain.com


Thomas Gofton

Initiating in film, Thomas produced the tabletop comedy “Nights at the Round Table” as well as the award-winning series “The Gamers: Natural One” and “Hands of Fate”. Thomas founded Lynnvander Studios, an Canadian based design studio responsible for tabletop and RPG games including “Buffy the Vampire Slayer”, “Pathfinder: Level 20”, the Dungeons & Dragons 5e compatible setting “Legacy of Mana”, “Albion’s Legacy”, “Cowboy Bebop: Boardgame Boogie”, “Dr. Who: Don’t Blink”, “Terminator Genisys: Rise of the Resistance”, “Evil Dead 2”, “Army of Darkness the Boardgame”, “Star Trek Attack Wing’s Alliance System” as well as “Reanimator”, “Snap Ships Tactics”, “Naruto Village Defenders” and “Shadowrun Takedown”. When Thomas is not streaming on his channel www.twitch.tv/sixsidesofgaming or managing his www.perfectpastimes.com series of establishments including board game café’s, archery range and escape rooms, he is found traveling the world hosting screenings, design sessions and panels to creators, gamers, filmmakers and viewers.


Skeeter Green

Skeeter Green has been in the freelance rpg publishing business for 20+ years, as a developer, author, and editor for Frog God Games and Necromancer Games for 10 years, and now leads his own company, SGP (Skeeter Green Productions) going on 4 years. SGP publishes fantasy rpg titles (including acclaimed Crypt of the SCIENCE-WIZARD and Cryptocodex) under the DCC/MCC, 5th edition, and Swords & Wizardry rulesets, and recently published his first Call of Cthulhu scenario (life goal!). He and Zach Glazar provide the Zach and Skeeter’s Small Publishing Seminars at various conventions, and Skeeter is a founding member of the Independent Publisher’s Union with several close game industry friends. Skeeter likes to go easy on the rules, have fun, and hang out with good people. Go forth and conquer!


Ed Greenwood

Ed Greenwood: creator of the Forgotten Realms and a myriad of other worlds, universes, and shared settings, is the New York Times best-selling author of literally thousands of works that have sold over a quarter billion copies (250,000,000) in over 40 languages, in more than 120 countries.


Luke Gygax

Luke was literally born into gaming as one of the sons of Gary Gygax, the co-creator of Dungeons & Dragons. Luke is the founder and head of Gary Con, a memorial convention in honor of his dad held every March in his hometown of Lake Geneva, WI. He is an author and designer of several adventure scenarios many of which are in his World of Okkorim setting. Most are available on DrivethruRPG. Luke recently retired from the Army after 33 years of service.


Allen Hammack

Best known for C2: Ghost Tower of Inverness, Allen Hammack has contributed to over 100 products as author, designer, editor, or developer. He writes often on using myths and legends of the world in gaming: three books on the subject, the Viking Gods boardgame, and was a chief editor of Dungeon Masters Guide and Deities & Demigods during the five years he served at TSR. Hired by Gary Gygax, Allen was Manager of Designers during the "Golden Era" of TSR. Allen has degrees in chemistry and computer science and enjoys acting in local theater. Allen also wrote I9: Day of Al-Akbar, and contributed to A1-A4: The Slave Lords and games including Top Secret, Top Secret: New World Order and Boot Hill. Favorite Introduction: By Dragonlance co-author Tracy Hickman to Margaret Weis-- "Allen is the man who taught me how to write."


Amanda Hamon

Amanda Hamon is a Senior Designer working on Dungeons & Dragons at Wizards of the Coast. An award-winning tabletop game designer, developer, writer, and editor, her work has appeared in dozens of releases from numerous publishers, including Wizards of the Coast, Paizo, and Kobold Press. She is the former Editorial Director for Kobold Press as well as the former managing developer and a co-creator of the Starfinder RPG by Paizo. You can find her on Twitter at @amandahamon.


Claire Hoffman

Claire has spent a majority of the last 24 years developing adventures as an administrator for three different Organized Play campaigns; Living Death, Living Forgotten Realms and D&D Adventurers League. The question then becomes is Claire’s Wisdom score really that low or is she just certifiable? Books, dragons and cats via for space and her attention in her Ohio home.


LaTia Jacquise

Chicago native LaTia Jacquise (she/her) is a digital strategist, writer, creator, and variety streamer within the TTRPG industry. She currently works at Monte Cook Games as their Community Relations Coordinator, is a cast member of the D&D actual play Rivals of Waterdeep which airs Sundays on Twitch, serving as the Dungeon Master for its ninth and twelfth seasons, and serves on the Community Review Board for the mental wellness non-profit Take This. Her previous escapades include time as Community Manager for D&D's Adventurers League and dealer of your favorite games at her local FLGS. Most recently, she was a co-writer on "Critical Role: Call of the Netherdeep", a D&D adventure in partnership with Critical Role from Wizards of the Coast, and her previous works can be found on the DM's Guild and D&D Beyond. You can find her sharing the contents of her brain with everyone on Twitter at @LaTiaJacquise, where she frequently laments how difficult it is to write a bio about herself.


Tim Kask

will provide


John Kovalic

John Kovalic has been writing and drawing professionally in the gaming industry for 20 years, now. John is best known for the comic strip DORK TOWER, and blockbuster games like APPLES TO APPLES and MUNCHKIN. His latest project include his own games, such as ROFL! and DOUBLE FEATURE (Cryptozoic). He was the first cartoonist inducted into the Academy of Adventure Gaming Hall of Fame.
When not writing or drawing, John's spending every minute possible with his wife and daughter. You can find out more about John by visiting www.dorktower.com, or plying him with craft beer.
In his free time, John searches for free time.


James Lowder

James Lowder is the author of the bestselling, widely translated dark fantasy novels Prince of Lies and Knight of the Black Rose; short fiction for such anthologies as Shadows Over Baker Street; comic book scripts for Image, Moonstone, and DC; and RPG material for TSR, White Wolf, and Chaosium. As an editor, he has directed novel lines or series for both large and small publishing houses, edited nearly two dozen anthologies, and currently serves as Chaosium’s executive fiction. His work has received six Origins Awards and two ENnie Awards, and been a finalist for the International Horror Guild Award and the Stoker Award.


Greg Marks

After playing his first D&D game at the age of six at Gen Con, he became enamored with role-playing games. He has worked on products for every edition of Dungeons and Dragons and written too many adventures for organized play campaigns to count. He is currently one of the Content Managers for D&D Adventurers League. Greg has written for Wizards of the Coast, Dragon and Dungeon Magazines, Fantasy Flight Games' Midnight setting, Raging Swan Press, Schwalb Entertainment, Ghostfire Games, and Kobold Press, among other companies. Some of his most recent contributions include Dungeon of the Mad Mage, Tome of Beasts, Queen of Gold, and Grim Hollow: The Monster Grimoire.


Crystal Mazur

By day, Crystal is an educator with an affinity for superheroes and anything geeky. By night, Crystal is a freelance writer and artist who is inspired by horror, fantasy, and New Orleans. She is passionate about using games for education. She was a writer for Third Eye Game's Ennie award-winning Pip System Core Book and is the current Developer, creating Pip System Primer content each quarter, a guide to using the Pip System in different genres of games. Crystal also worked on Chicago by Night and Let The Streets Run Red, a city setting for Vampire the Masquerade 5th Edition. She helped develope the Warlocks, Pacts, and co-wrote the spell grimoire for Snowhaven, a snow-punk setting for 5E, and wrote several scenarios and the new Russian Revolution setting for Never Going Home: Blood on the Snow, and wrote Ironbound: Guardians of Novala: So Mote It Be, a Wiccan setting for Pip System. She worked on The Red Opera and Sirens: Battle of the Bards with Apotheosis Studios. She has also written on Black Void: Into The Oblivious Depths. Her writing is powered by gothic horror aesthetic, metal, glitter, and lots of coffee.


Mike Mearls

Mike Mearls has spent over 20 years as a game designer, working primarily on tabletop RPGs. He led the creation of 5th edition D&D and played a critical role in the development of 4th edition. Aside from D&D, he designed the Iron Heroes RPG and worked on a variety of other games, including Unknown Armies, Feng Shui, and Hunter: the Reckoning. His board game work includes Castle Ravenloft, Betrayal at Baldur's Gate, Axis & Allies & Zombies, and Dungeon Mayhem.


Rick Meints

President of Chaosium. Collector of all things Chaosium. Gamer since 1977.


Shawn Merwin

Shawn Merwin's design and editing work in the roleplaying game industry has spanned nearly 20 years and over 5 million words of content. His Dungeons & Dragons work for Wizards of the Coast has ranged from 3rd to 5th edition, showing up in sourcebooks, adventures, articles, and Organized Play administration. He has written and edited RPG material for Penny Arcade, Kobold Press, Modiphius Entertainment, Pelgrane Press, Gamehole Publishing, and many others. He contributed to the Acquisitions Incorporated hardcover and Baldur's Gate: Descent into Avernus, and is also a co-host of the Mastering Dungeons podcast on the Misdirected Mark network. In 2021 he joined Ghostfire Gaming as Executive Lead Designer.


Marc Miller

Marc Miller is an award-winning game designer with experience reaching back forty years. He playtested John Hill’s original Squad Leader; he once slept overnight in Jim Dunnigan’s office; he (well, his company) published a game by Gary Gygax. He designed one of the Europa Series games. He once won a Hunt For Red October naval miniatures game refereed by Tom Clancy. He designed the best-selling science-fiction role-playing game of all time. Marc was the second role-playing game designer inducted into the Adventure Gaming Hall of Fame (Gary Gygax was the first), and his role-playing game Traveller is in the Hall of Fame in its own name. Did we mention he was a founding member of the legendary Game Designers’ Workshop? Marc lives in Illinois with his wife Darlene (who, by the way, is an industry insider in her own right).


Alan Patrick

Alan Patrick served in various roles for the D&D Adventurers League but now he writes things all freelance-like. He can often be found taking part in things like fatherhood, paying bills, and cleaning up after a large drool monster (aka: dog). His family shares living space with an ever-increasing collection of nerd-related paraphernalia in the wilds of central Michigan.


Stefan Pokorny

Stefan Pokorny is a fine artist and former art teacher who began running 1st edition D&D games around the tender age of 14 years old. In 1996, he founded Dwarven Forge, a Miniatures Terrain company that started slowly but would go on to fund many hugely successful Kickstarter campaigns. His most recent KS topped 4 million dollars in funding! He has run his “Theatrical” D&D games at various conventions, including GameHole Con, Gary Con, ConnectiCon, and many others. He has been featured in several documentaries: The Dungeons and Dragons Experience by Jesse Spiro and Enter the Dungeon by Richard DiNardo. In 2016 he was the subject of Josh Bishop’s Documentary Film: The Dwarvenaut (now available on Netflix). Due to the success of The Dwarvenaut, he has been mentioned or has been the subject of articles in Forbes, New York Magazine, NY Daily News, The Brooklyn Paper, The Brooklyn Ink, DNA-info New York and has been invited to talk at the Barney School of business, and AOL talks. He is the original creator of the fantasy world of Mythras and the City of Valoria. With the help of others, he has put forth the module: Tapestry of Deceit and published a book of Cartographic Maps and Dungeons. His latest ongoing project is to release the Mythras Campaign sourcebooks to the world, and to co-star in an upcoming TV project called Destination Fantastic!


Merle Rasmussen

Merle Rasmussen and Jared Nielsen teamed up to create Pixen Intrigue, a pint-sized adventure in the Pixen Epics line of AdventureHexes. Merle has written and submitted over one hundred 1,000-word building descriptions for Montkelian, a medieval urban setting to be brought to you by World of Game Design. Merle’s 370-page Rasmussen’s Planetarium by Frog God Games contains a collection of 20 evergreen, system neutral, scientific settings (with Adventure Hooks and Campaign Seeds) for use with science fantasy or science fiction role-playing games. Rendezvous Oasis by Solarian Games is a 56-page rewrite by Peter “Blix” Bryant of Merle’s earlier mission module for TOP SECRET®. Rendezvous Oasis is now available for use with TOP SECRET: NEW WORLD ORDER®. Merle and Jolly Blackburn have joined forces to create the world’s first “gonzo modern” role-playing game, HackNoiaTM: The Game of Conspiracy Theories, the Supernatural, and Espionage. HackNoiaTM is to be published by Solarian Games and is licensed by Kenzer & Company. Merle was recently interviewed on camera by Pastor Derek White, the “Geek Preacher,” for a Canadian documentary regarding the Satanic Panic of the 1980’s. Five photos courtesy of Merle and Jackie Rasmussen, Merle’s wife, appear in Game Wizards: The Epic Battle for Dungeons and Dragons a history by Jon Peterson. Merle’s name is mentioned three times and TOP SECRET is mentioned four times. Merle’s “Schematic Diagram of Game Plan,” from a draft of Top Secret (c. 1977). appears in The Elusive Shift: How Role-Playing Games Forged Their Identity by Jon Peterson. Merle is also credited with introducing fame and fortune points into role-playing games.


Joe Raso

Joe Raso is a Writing Coordinator for Ghostfire Gaming, where he shepherds Fables, a monthly adventure subscription service. In addition to a handful of content on the DMs Guild, Joe has freelance writing, editing, and graphic design credits with Daylight Productions, Eldermancy, Ghostfire Gaming, Goodman Games, Gooey Cube, Onyx Path Publishing, and World of Game Design. He’s an avid cottager, a mediocre hockey player, and the world’s okayest DM. Joe lives with his family in Ontario, where he braves the wilds of suburbia while trying to squeeze money from electrons. You can follow him on Twitter @_Joe_Raso.


Sean Reynolds

Sean K Reynolds was born in a coastal town in southern California. A professional game designer since 1998, he’s known for his work on Pathfinder, Forgotten Realms, Greyhawk, Numenera, and the Cypher System. He spends his free time reading, fixing up an old house, being a social justice warrior, and writing 2-3 sentence biographies.


Jeff Richard

Jeff Richard is the Creative Director of Chaosium Inc and Chair of the Chaosium Board. An award-winning game designer, Jeff led the creation of the new edition of RuneQuest, and is part of the teams designing the new edition of Pendragon, bringing back the classic boardgames of White Bear and Red Moon and Nomad Gods, and various other sundry things. A native of the Bay Area, for the last 14 years Jeff has lived in Berlin, Germany with his wife and two children, and now lives at the foothills of the Rocky Mountains.


Alexander Stangroom

T. Alexander Stangroom is the Director of Operations at Kobold Press, where he toils in the warrens overseeing everything from convention attendance to recruitment to coordinated kazoo fanfares. When he’s not herding kobolds, Alexander is a tabletop roleplaying Dungeon Master, player, designer, and writer whose publication credits include Wizards of the Coast. Alexander splits his time between the United Kingdom and Seattle, and is waiting patiently for a magical cure for jet lag. He would like you to know that his scales are naturally shiny, thank you very much. You can find him on Twitter at @TA_Stangroom


Jeffrey Talanian

Jeffrey Talanian, publisher for North Wind Adventures, started gaming in 1981, playing Dungeons & Dragons using the Holmes Basic version of the game. From 2005 to 2008, Jeff had the opportunity to develop several Castle Zagyg projects under the guidance of his friend and mentor, E. Gary Gygax (R.I.P.). Since 2008, Jeff’s focus has been on the game he authored, the award-nominated HYPERBOREA, a role-playing game of swords, sorcery, and weird science-fantasy. For more information, please visit www.hyperborea.tv.


Elisa Teague

Elisa Teague is the Senior Roleplaying Games Designer at Renegade Game Studios with 20 years in the tabletop games industry. With experience in for many areas of game manufacturing, such as game development and design, pre-production design and layout, art direction, game production/manufacturing, she has worked on over 100 game titles. She is the lead designer of the Essence20 Roleplaying Game System, the Wardlings 5e RPG, the Power Rangers, G.I. JOE, and Transformers Roleplaying Games, Geek Out!, Kingdom Hearts Talisman, Betrayal at House on the Hill: Widows Walk, a co-designer and art director of Apocrypha Adventure Card Game, oversees the development of all new Vampire: The Masquerade RPG and other World of Darkness titles, wrote three D&D AL Epics for Gary Con and Gamehole Con, and has written various modules and contributions to D&D and other RPG books, including the puzzle section in Tasha's Cauldron of Everything.


Monica Valentinelli

Monica Valentinelli is an award-winning author and narrative designer known for her work in original and established worlds that includes Cyberpunk RED, World of Darkness, The Yellow King, Dungeons & Dragons, Shadowrun, Mistborn, Firefly, Unknown Armies, and many more. For more about Monica and her upcoming publications, visit her website at www.booksofm.com.


Jim Wampler

Jim Wampler has been playing role-playing games since everything was just plain “D&D” and campaigns were refereed with a mismatched stack of books and pamphlets. Jim’s earliest published art and articles appeared in Tim Kask’s Adventure Gaming magazine and Judges Guild Pegasus magazine. In 2005, Jim founded Mudpuppy Games and published James M. Ward’s Metamorphosis Alpha 4th edition. Jim Wampler is currently the main guy to blame at Mudpuppy Games, and has also written Mutant Crawl Classics RPG and several DCC RPG and Metamorphosis Alpha adventures for Goodman Games. Jim Wampler is the creator of the Marvin the Mage gaming comic, and has contributed cover art and comics to the Knights of the Dinner Table magazine. Jim lives in Cincinnati, Ohio where he stays up on cutting-edge AI research so that he can the first in line to have his consciousness uploaded to the singularity.


Bill Webb

Bill, along with Clark Peterson, started Necromancer Games during the dawn of the D&D 3E game and immediately the phrase “Third Edition Rules, First Edition Feel” became a catchphrase of the new era. Through Necromancer, the pair published dozens of nostalgia-filled adventures that captured that elusive old-school zeitgeist. No product was more an example of this than Rappan Athuk, the deadly mega-dungeon that became one of the most popular settings for a new generation of adventurers. Eventually, Frog God Games became Bill’s playground in the new era of retro-clones and old school classic dungeon adventures. Since its beginnings, Frog God Games has produced several wildly successful Kickstarter’s and IndieGoGo’s for both old and new school role-players with Rappan Athuk, Razor Coast, The Lost Lands, and Quests of Doom.


Rob Wieland

Rob Wieland is an author, game designer and professional nerd. He is most well-known for his work with Geek & Sundry and the Forbes website, his game design on Shadowrun, Star Wars Saga Edition, Firefly RPG, CAMELOT Trigger and Save Game. Other projects include work on Star Trek Adventures, Pugmire, CHILL, Night's Black Agents and 13th Age. He is the host and GM of the Theatre of the Mind Players livestream. He lives in scenic Milwaukee, Wisconsin with his wife and daughter, both of whom will be far better suited for the apocalypse with their skill sets.


Skip Williams

Skip Williams is a Wisconsin native who hails from Lake Geneva, also the birthplace of the D&D game. As a kid in school, Skip rubbed elbows with many of the people who developed and influenced the original Dungeons & Dragons game, especially Gary Gygax. After college, Skip did a stint with TSR, Inc. organizing the Gen Con Game Fair. After leaving TSR to become a freelancer, Skip eventually came to pen the Sage Advice column for Dragon magazine. For more than 15 years, Skip applied his unique wit and wisdom to help DMs and players navigate that difficult frontier where the game rules meet the game table. After a few years on his own, Skip rejoined TSR to work on the RPGA Network and Polyhedron newsine. During his time in the RPGA, Skip undertook some freelance assignments for TSR design department and eventually left the network to become a full-time designer/editor working mainly on TSR's D&D line, but also Planescape, Greyhawk, Ravenloft, and Dragonlance. Skip was part of the team that designed the Dragonlance 5th age card game. When Wizards of the Coast purchased TSR, Skip briefly moved to Seattle to work on the D&D 3rd edition game. While in Seattle Skip also helped create a new version of the Chainmail miniatures game, and worked to transition the Forgotten Realms and Greyhawk lines to the (then) new D&D rules. Skip has since returned to Wisconsin, where he and his wife, Penny, own a century-old farmhouse and a few surrounding acres. These days, Skip works on some short fiction (publishing several short stories through Daw books), undertakes the occasional commission from small game publishers (most recently Smirking Dragon and Tacitus Publishing), serves as co-director of events for Gary Con (held each year in Lake Geneva), and tries to rescue his acreage from the encroaching weeds. Now and then, he finds time to play a game or two or paint some gaming miniatures.


Toni Winslow-Brill

Toni Winslow-Brill is a sassy supermom by day and a villainous, elven half-dragon by night, prowling the frosty reaches of Wisconsin. Toni has worked for many companies in various respects as a game designer or editor with the most recent being WoTC and Ghostfire Games. When not navigating as the Director of Research for a mergers and acquisitions firm, she works for Baldman Games as Story Lead and is the newest D&D's Adventurer's League Resource Manager.


Steven Winter

Steve Winter got his start in the RPG industry by answering a help wanted ad from TSR in 1981, and he’s managed to make a living from RPGs ever since. He's worked as editor, developer, managing editor, creative director, web producer, designer, and author on countless roleplaying games, adventures, boardgames, wargames, novels, magazines, and web articles. His most recent work includes Tomb of Annihilation, Tome of Beasts, Midgard Heroes Handbook, and The Scarlet Citadel.


Travis Woodall

Spawned in the fires of California in the time of disco and bell-bottoms, Travis Woodall now calls the soggy Pacific Northwest his home. Having played more systems than he can count from about twelve years of age, D&D has always been the game he has inevitably been drawn back to. Though he is usually found slumped lifelessly in front of his computer among a sea of empty beer bottles, Travis is also known to enjoy reading, writing, and on rare occasion, spending time with his wife and his two daughters.


Gamehole Con 2022 Industry Guests

Gamehole Con has quickly become one of the premier shows in the world for gaming industry insiders and designers. Each year, we assemble a very real "who's who" of tabletop gaming. Our attendees have become accustomed to having the chance to meet gaming luminaries and being able to rub elbows with the very best Guests gaming has to offer. This year is no different. We are excited to once again be the place where gaming insiders come to play games. Check out this amazing list of Guests!